New version of MapProp
by DGhost @ [10:16 PM] January 30 2003
.Plan update from John Carmak
, the little utility that you preview your .map files in the propertie window has been updated. The latest version now support thumbnail and some other small features.
by DGhost @ [10:44 PM] January 29 2003
New version of Punkbuster (server)
Yep! As usual, when a new 3D video card is out (in prototype), John Carmak grace us with his toughts about the chipset NV30 (in the right corner of the ring: NVIDIA) and the R300 (and in the left corner: ATI). Yes it is a technical update and it is long. You can read it here
by DGhost @ [01:12 PM] January 29 2003
New textures for Quake 1
has released last night a new version
of PunkBuster server for Quake 3 Arena. Bringing it to version 1.020 this new update will make the following changes:
Addresses a server crash bug that arose in some cases when players were kicked by PBThe pb_power command issued by players now displays player guids similar to how pb_plist worksNow 'guards' IP addresses that are suspicious and kicks players using the guarded IP Addresses if their PB attempts immediate update downloads upon joiningIP addresses are automatically added to the new IP Guard list when a player's PB fails to update after three consecutive triesPB Admins can also manually add IP Addresses and/or netmasks to the new IP Guard list with the new pb_sv_ipguard command; example: pb_sv_ipguard 192.168.1NOTE: Currently, the IP Guard list is not saved to disk, it is cleared each time the PB Server is restartedPB Admins can now permanently ban players connecting with specific IP Addresses and/or
netmasks from their PB Servers with the pb_sv_banmask command; example: pb_sv_banmask 192.168.1
Also, various hacks were addressed that cause players to stay in UPDT status on PB servers.
by DGhost @ [11:00 PM] January 28 2003
New maps @ Leakspot
by DGhost @ [10:32 PM] January 27 2003
Doom on your cell?
by DGhost @ [02:51 PM] January 26 2003
Tools for mappers
for the SonyEricsson P800 is out! You will need to get your hands on the doom1.wad and doom3.wad tough to make it work. You can view a screenshot here
by DGhost @ [11:48 AM] January 25 2003
More videos of Quake?
Okay it was pretty quiet these last day in our small world of Quake. The engines of creation
has released a new version of Quake ToolKit making it version 1.51. Here's the list of changes:
Added new q3map2 switches and removed old non-functional onesAdded the option to save/load compile setup presets/configsAdded a file info box to compiler windowAdded the option to add custom bot names to arena filesFixed -area and -point entry fieldsAll compile switches show a function description at the bottom of the window on mouse-overMap Compiler GUI's interface reworked
Next one is, again, a new version of Q3Map
(new version is 2.3.37) from Ydnar
. Latest changes?:
Building from GtkRadiant CVS trunk
Added new brush bevel code by MrElusive to fix lingering aas problems (sweet!)
Added -snap N arg to BSP phase for axial bevel plane snapping to reduce
clipped model plane count (note: will muck with above, use with care)
Patches in terrain entities should now have proper vertex alpha set
Fixed bug in fur code where fur was being limited to 2 layers (thanks pazur)
Reduced vertexlight search area to a reasonable size to keep vertex lighting times down
Well it seems that the tools for mapping are being develloped without a break!
by DGhost @ [02:36 PM] January 22 2003
.Plan update from Rick Johnson
Just found this one! The HTGK
website got a nice list of Quake movies. If you are a fan of those, you can find a lot of movies here
by DGhost @ [03:04 PM] January 20 2003
Urban terror version 2.6a
Okay, sorry I'm a little bit late on this one. The latest .Plan update
from Rick Johnson (lead programmer of Quake 4 @ Ravensoftware) is informing us that a private forum for mod maker has been created. Anyway here's the whole deal:
*** ATTENTION MOD MAKERS ***
Based on feedback we received at the mod maker round table sessions at QuakeCon, we created a private forum for mod makers. This forum is a place for all mod makers of all engines / games (not just Raven games) to come and discuss any issues associated with mod making, such as programming, scripting, mapping, modeling, textures, sounds, etc. This forum is only open to people actively involved in making content. If you wish to join, create an account on our forums and then email me with your account name and Iíll give you access. There is also a small website associated with this whole endeavor. Again, this is for all people making mods for all games/engines.
There we are!
by DGhost @ [12:39 AM] January 18 2003
True combat update
A small patch for urban terror
has been released. a new level is included, called ut_sanctuary
but mostly this patch bring a lot of changes to the weapons. For a complete review of all the changes you can read the readme.txt here
. The patch is an upgrade only, you still need the full version of UT installed before applying the patch.
by DGhost @ [02:29 PM] January 17 2003
MapProp for mappers
It's been a while since we had news from the True Combat
team about their mod. They won an award for the best mod of 2002 from the ModDatabase
. They are working on the next release and give us some screenshots with that.
by DGhost @ [02:23 PM] January 17 2003
Weapon factory arena 3.5b
A nice little tool for mappers out there, MapProp
let view your .map in the properties windows as a shell extension for the windows file explorer. Easy to install.
by DGhost @ [12:03 AM] January 16 2003
A new version of Q3Map is out!
It's out! The latest version of Weapon Factory Arena
has been released! Making it to version 3.5b, this patch is about 20 megs and fix some issues with version 3.5. The patch required the full version 3.5 to be installed. The lists of changes is quite big so you should check out their webpage
by DGhost @ [12:50 PM] January 15 2003
Opening of the spring 2003 clanbase cup season
has just released a new version of his popular tool, Q3Map version 2.3.35
. The software is available for Win32, Linux and Mac OSX. Here's the latest change:
PicoModel now inverts ASE T coordinate
BSP to ASE converter now inverts T coordinate
Disabling 2.3.34 triangle optimization code until I find out why it crashes
Fixed Conscript-q3map2 to use stack_size ld flags directly on Darwin/OS X
Added Conscript-q3map2 to q3map2.dsp for easier Win32 edit, *nix target
At the same time, for your information, a version of GtkRadiant will soon be available on Mac OSX. You can read the news on the website of GtkRadiant
by DGhost @ [06:25 PM] January 14 2003
It's a RA3 video
has started the subscription for their new season (spring 2003). The mods for Quake 3 are:
Capture The Flag Cup
Urban Terror Cup
Also Return to castle wolfenstein, Medal of honor and much more games are on the list. You have until Wednesday 22nd January to subscribe.
by DGhost @ [12:16 PM] January 13 2003
New models @ polycount
was kind enough to send me an email about a video (.avi format) that he made while fragging in Rocket Arena 3. The download is pretty heavy (300 megs) but it's worth it with more than 15 minutes of frags. And with the music of Propellerheads with that what more can I ask? You can download the file here
. GG RocketBear!
by DGhost @ [11:08 PM] January 12 2003
A preview of Enemy territory
by DGhost @ [02:09 PM] January 11 2003
Code red: battle for earth
got a preview
of the upcoming expansion pack for return to castle Wolfenstein: Enemy territory. An overview of the single and multi player side of the game is given.
by DGhost @ [06:34 PM] January 08 2003
A new TC using Quake 2 has been released. Code red: battle for earth
is a stand alone total conversion (meaning you don't need to install Quake 2 to play this mod). I've just played it and it's funny. The models are not the best but if you like blasting aliens like the ones in "mars attack" (the movie from Tim Burton) then you'll probably like this one. Featuring 20 levels, deathmatchs, news weapons (well everything is new in this TC) and much more. Stop by their website
to download it and check all the informations
by DGhost @ [02:44 PM] January 07 2003
New maps @ Leakspot
If you are a script freak of mIRC and you love Quake 3 at the same time maybe you should check out this tool: Q3tools script
is a bundle of scripts for mIRC that let you analyzes your OSP stats. You can get a lot of informations like your accuracy, give your cfg's informations to other users and much more.
by DGhost @ [02:35 PM] January 07 2003
D-Day : normandy, the inland campaign
by DGhost @ [04:29 PM] January 06 2003
D-Day : Normandy
You want some new maps?
(an excellent mod for Quake 2 btw) has just released their inland campaign including 7 new maps. You will also need a small patch with that. You can view some screenshots of the new maps here
by DGhost @ [02:04 PM] January 02 2003
CPMA 1.0 tomorrow!
It's a levels review fest @ the TIki domain
where they have released their map pack of 2002
. Including 9 maps from the community who got some good votes.
On the other hand, ..::LvL
has celebrated their third birthday and got a bunch of Quake 3 maps reviewed for your pleasure.
Next one is Innersanctum
, a Quake 3 deatmatch map that has been released from Kat
Sock, over at Simland
has released a map called SAFE
wich is not quite in itself a map for fraggin but rather something to explore and "feel" the level. The source map file has also been released for mapper to get a view how the level has been made.
And for the final, LeakSpot
also got a lot of new reviews of new maps (some even under beta), so if you wanna try something totally new, pass by LeakSpot
by DGhost @ [02:01 PM] January 02 2003
Happy New Year!!!
Okay, new year, new resolution, new whatever. I was on party pretty much these last days and it was quiet in our world of Quake. But now things are moving again so to start off, arQon
from the CPMA
has announced that CPMA 1.0 will be released january 3 with the CPMA pack #4. The list of all the changes is pretty big so I'll let you go by yourself just like a big kid, to read it on the CPMA
by awoq @ [01:42 AM] January 01 2003
The staff at Q3Arena.com wishes everyone a very happy and prosperous new year and hope you will make it home safely from your celebrations.
As this holiday season closes, Q3Arena.com will continue to keep you up to date with all the latest happenings in the Quake community.
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