Good bye and thank for all the fish... err fun
by DGhost @ [04:15 PM] January 29 2004
It is with great regret that I am announcing that this will be my last post on this webpage. After more than 2 years of postings news about our small community of Quake 3 (and anything related to Quake), I must say that my heart is not in it anymore. The Quake 3 community is still alive and I always be a part of it but I find myself having less time for this daily job. Quake 3 Arena is one of the greatest multiplayer games that I've ever found out and I will always be playing it. With Doom 3 and Quake 4 coming, the hype about these games will go much more higher and Quake 3 will always be there but in the shadows of their successor.
Rocket Arena 3 version 1.75 Beta1 is available.
The ride has been fun for the last 2 year and even my english improved by doing that. This job gave me the chance to encounter a lot of nice people in the Quake community and I'm very glad for that.
In order to let this page goes on, we are curently looking for someone to be the main news blogger. If you think that you got what it takes to post news about the Quake community (you know how to make a sentence do you?), please send me an email with a quick description of why you would like to that. You can send me an email to firstname.lastname@example.org
All the ressources, the links and the forums on the webpage of Q3Arena.com will be available, don't worry about that.
Have fun gang!
by DGhost @ [02:27 PM] January 23 2004
The Burial-Ground level design contest
A beta version for Rocket Arena 3 version 1.75
is available for download at the moment. You can check the changelog here
for this version and you can submit any bugs found on this forum thread here
. This is a beta version, not an offical one. Thank to PQ3.net
for bringing this up!
by DGhost @ [12:37 PM] January 22 2004
Petition for a Quake 3 Arena - 1.33 PR
website has launched a new contest for a level design
! Lemme copy/paste the goal of the competition:
The goal of the Burial-Grounds level design contest is to promote intriguing themes for the modern day Quake 3 levels. Here at the Burial-Grounds, we appreciate the visual and audio ambiance that a designer can bring to his/her maps, just as much as we enjoy the technical merit and finely tuned gameplay. The Burial-Grounds level design team have always strived to create thickly themed environments where a player can not only experience fun, unique gameplay, but also encourages exploration and discovery.
Your challenge is to create an environment with an engaging theme, thick ambiance and stunning visuals, all without sacrificing gameplay. After all, what good is a great looking map if no one will take the time to play it. So, although the theme and your ability to adhere to it will be the focal point of the overall judging, the levels playability and "fun" will factor in to it's final score.
The deadline for the contest is the 18 of april 2004. Can't wait to see what kind of maps we will get from this contest!
by DGhost @ [11:11 AM] January 22 2004
Urban Terror update and more
, project leader and main coder on the TC Reload Network
has started a thread
on their developpement forum which is a petition for a new point release for Quake 3 Arena. The features he's requesting are mostly oriented for mod devellopers and a couple of good ideas are proposed. Check out the thread
for the petition.
by DGhost @ [08:27 PM] January 16 2004
Protosphere version 5.0
The website of UrbanTerror.net
is back online (with a new design) and the manual of Urban Terror
has also been updated. On top of that, a new version of the mod will be out today, making it to Urban Terror version 3.2. Here's the changelog of the incoming 3.2 version:
New g_gear cvar to limit weapons on servers (pistols only, etc).
Reinstated the Colt M4.
The AK-103 and IMI Negev support the laser sight.
Modifed menu color schemes
New flag models, night vision goggle models and updated the LR300 model.
Updated player skins.
Updated Capture & Hold game play.
Knives are now throwable (again).
Reduced bombsite radius.
Precinct & Rommel updated
and much more...
Hit the website of Urban Terror
for all the details!Update : It's out, you can get the TC here.
by DGhost @ [02:03 PM] January 16 2004
PB server update
A new version of a total conversion for Quake 2 is now available, called Protosphere
. Here's a small snip from the concept of this TC:
The Maps are being designed to be as realistic and possible, to enhance the playing environment and enhance the users perspective of where they are playing. The Grappling Hook from, the Quake II CTF DLL is also being modified to fit the use of the game as well. All this and more are what this game aims to deliver.
Check out the screenshots here
or download the TC here
by DGhost @ [02:17 PM] January 15 2004
You have been summoned
New PunkBuster update for the server side of Quake 3 Arena. This update bring a new tool for Quake 3 admin with the MD5 tool
. Check out the webpage of EvenBalance.com
for all the details.
by DGhost @ [07:31 PM] January 10 2004
Another preview on Doom 3
is pretty busy these days, with his recent textures packs now he just released a new map designed for CPMA for 2 to 4 players. Called The Summoning
, the map is trully a good 'ol classic Gothic map. You almost feel at home in there. That remind me of some good Quake 1 map.
by DGhost @ [11:37 AM] January 08 2004
A new set of textures from Evillair
A good article on the website of Computer Gaming Wold
give us the latest news on the devellopement of Doom 3 @ IDsoftware. The author got a presentation fo Doom 3 by Tim Willits and there is a lot of good details if you can't wait to get the game. Screenshots of the weapons are there and the article is 3 pages long. You can read the article here
by DGhost @ [02:53 PM] January 07 2004
Update on IDsoftware.com
is at it again, with a new set of textures for his birthday (happy birthday Yves)! This new set of textures (called the eQ2
) is a tribute to Quake 2 and feature 118 textures for Quake 3.
by DGhost @ [01:18 PM] January 07 2004
CPMA 1.2 released
The website of IDsoftware
just got a small update with the information that Todd Hollenshead and Tim Willits have been granted ownership of IDsoftware. ID is now own by Adrian Carmak, John Carmak, Kevin Cloud, Tim Willits and Todd Hollenshead. Congratulation to you guys!
by DGhost @ [01:59 PM] January 05 2004
Q3A Electronics - A reference of thoughts
version 1.2 final is out! This is only an upgrade package and the full version will come soon. This release introduce a new 1vs1 gameplay, the first CTF maps for CPMA ever, 4 new DM maps and 4 bugs where fixed. hit the website of Challenge Promode
to get all the juicy details!
by DGhost @ [07:33 PM] January 02 2004
Threewave 1.7 beta is out
What happen when you try to apply the law of electronic physic to Quake 3 itself? Well, skOre
, on the forum of Quake3World
has come up with something rather interresting for mappers out there. He actually took the logic of electronics and apply it with the mapping editor for Quake 3 Arena. The results are pretty impressive and the possibilities for many triggers in a Quake 3 map are rather good. You can get a .pdf version of his essay here
or check the .html version here
. Warning, this is a technical reading for mappers mostly. Or electronicians also!
by DGhost @ [01:41 PM] January 02 2004
Happy new year!
The beta version of the Threewave mod
version 1.7 is out and you can submit in order to try it. If you want to know more about the beta testing, you can check in the IRC channel of #intrstar on the irc.enterthegame.com network.
by DGhost @ [04:19 PM] January 01 2004
The staff @ Q3Arena.com would like to wish all of you a happy new year and may your wishes become all true! Happy new year for 2004!
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